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The Paleontologist

Deianeira Calimeris

lady calimeris
die-uh-near-a • kal-im'-er-is

she-they • non-binary • 23 • chaotic neutral
pansexual • panromantic • polyamorous

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date of birth
19th of rain's hand
profession
paleontologist
residence
woodward
relationship
in a relationship

birthplace
bravil
deity
the divines
affiliation
house de vio
affliction
none

constellation
the mage
race
nibenese
hair colour
blonde
eye colour
emerald green

personality
creative • open-minded • adaptable • disciplined • perceptive
passionate • opportunistic • meticulous • adventurous
diplomatic • confident • narcissistic • self-indulgent
mischievous • machiavellian • prideful • hedonistic

skills
persuasion • deception • manipulation • lip reading • swimming
horse riding • poetry • reading • writing • excavation
preparation of fossils • cartography • entomology
sketching • navigation • illusion • hemomancy

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General
Deianeira is the eldest daughter of the Calimeris household, whose reigning lord is Antisthenes. Their heraldry includes that of a long, serpentine creature with a single pair of front limbs and a draconic head with frills and spines roaming down its spine. The creature is displayed as wingless with large, serpent-like fangs. The colors of the house sigil are gold, black, and white and are often shown throughout their attire and household.

Her profession is that of a paleontologist, meaning she studies the history of life through the records of fossils. Primarily she focuses on oceanic life, often collecting specimens that have been preserved within pieces of shale or limestone. She has also amassed an array of fish, insects, nautilus and ammonite fossils which she prepares with an array of tools.

The woman does also have a soft spot for entomology and could be seen prowling the land in order to collect different species of insects and arachnids. She has quite a collection of pinned insects, as well as some kept within setups, with a clear preference for moths, butterflies, scorpions, beetles and spiders.

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Relationships
Due to her polyamorous nature and relationship, Deianeira frequently engages with her two partners, Rowan of house de Vio and Robbert of house de Vattaril. They have what one would consider as being quite open, free to flirt and engage with individuals that take their fancy, sometimes together.

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Companions
Deianeira is known for having quite an expensive collection of Koi fish roaming her ponds, from butterfly Koi to the larger and more impressive varieties, often receiving a koi or two from her father every month or so. Besides her koi, she also has six dogs, appropriately named as, Andreas, Amissa, Cassius, Aegis, Cassia and Circe, two having been strays that she unintendedly grew an attachment to on vacations. She also has a rather expensive mare called Ceres, a gift from her father.

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General
Deianeira is a well-practiced, bright young woman with a quick-witted tongue. Charismatic and charming by nature, she has high standards and adheres to many beliefs; as a result, she has flourished in her own way, with exquisite and regal gestures and the capacity to talk her way out of a situation. Confident, calm, and seemingly constantly in command, she is bent on seizing control of different situations with the goal to turn them in her favour. She is known to alter her personality and put on a different façade depending on what drives her interests or desires. Both calm and calculated, she is willing to do exceedingly dangerous acts in her ambitious pursuit of self-gratification.

Known for being a curious woman who seeks out knowledge, knowing that the world is considerably vast with knowledge and is intent on learning as much as possible throughout her pursuit of grandeur. She will often strike up conversations with those who interest her, especially if they pursue a study she is unfamiliar with. With an outgoing personality, Deianeira adores attending parties, great or small, social gatherings and wine-tasting sessions. She is quite sociable and will attend a variety of different gatherings if it peeks her fancy. It gives her the opportunity to meet new people and gather information.

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General
Deianeira has long, blonde hair that reaches the lower part of her back, it is wavy in form and is braided half up and half down with a few loose strands around her ears. She also will put her up into a loose bun dependent on external factors such as the weather and environment. With vivid shades of green amongst darkened lashes and brows, her appearance is certainly one to be remembered. Known for having a form that is relatively tanned in appearance, both muscular and curvy.

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Distinguishing Marks
The woman has a single beauty mark on the right side of her face and along her hands shares multiple scarring from previous excavating of rocks.

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Clothing
Wears a variety of clothing, this is heavily dependent on the environment she ventures. They can be seen wearing knee-height boots and with long, but also fingerless gloves that manoeuvre over her arms. A shawl acts as both a hood and a covering for her shoulders to keep them warm and to conceal her skin. She has a soft spot for jewellery, often those made of gold, whether she wears a circlet, a gold band or earrings. The colours of her attire may at times represent her house which includes the colours of gold, white and black.

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likes
constellations • riddles • wine
invertebrates • palaeontology
serpents • incense • sketching
illusion • mysticism • reading
drama • poetry • rain • shells
lightning • ocean • folklore
rhymes • fossils • alteration
stargazing • entomology

dislikes
biting flies • arrogance • mazes
stagnant water • dust • pet hair
whining • snoring • feebleness
annoying individuals • crowds
narrowmindedness • singing
wasted potential • laziness
boring parties • bad wine
humidity • loud noises

family

fatherantisthenes calimeris
mother (deceased)cressida calimeris
brotherdemetrius calimeris
brothererasmus calimeris
brotherirenaeus calimeris
brotheraeneas calimeris
sisteranesidora calimeris

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The Tracker

Kasirah At-Fara

kh-aa-sz-r-ae

she-her • female • 25 • true neutral
biromantic • bisexual

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date of birth
24th of second seed
profession
mercenary
residence
high rock
relationship
single

birthplace
hew's bane
deity
none
affiliation
herself
affliction
none

constellation
the shadow
race
redguard
hair colour
dark brown
eye colour
hazel

personality
independent • resourceful • opportunistic • competent
adventurous • adaptable • stubborn • resentful
ruthless • distrustful • nosy

skills
swimming • horse riding • writing • reading • tracking
knife-work • archery • combat • climbing • herbalism
navigation • hiking • butchery • falconry • skinning
crafting • fishing

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General
Kasirah is a talented redguard with a passion for combat, an eager force who seeks to learn various combat styles through the usage of weaponry. She is a skilful archer who lives a relatively simple life, though she craves to see the world and to gaze upon its many wonders through becoming a mercenary. Known to most as such who adores nothing more than engaging in combat and completing tasks for a generous amount of coin has allowed for Kasirah to make quite the name for herself. This has lead to her finding all kinds of people and employers, as well as gain useful information to be used. Surprisingly she also spends a large part of her time fishing, hauling nets and assisting the local fishermen with their daily hauls, whether it be through coastal foraging, laying back with a fishing rod, or sailing.

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Companions
Kasirah has a lifelong companion in the appearance of a predatory bird, known as a red kite that she travels with, often using as a method of catching food, company and for locating things. The bird is named Nefret and is known for being quite curious.

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General
Kasirah is well known for being a highly intelligent and focussed young woman with a clear mind. An independent individual who is incredibly resourceful, adventurous and with an opportunistic view, always seeking to benefit herself in multiple situations. Highly competent and adaptable, whether it be through the actions of combat, or through the form of tracking, fishing or hunting. Kasirah at times can come across as quite harsh, though more so blunt and firm in her convictions. The redguard is noticeably stubborn and often distrustful of strangers.

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General
Kasirah has shoulder length brown hair that is relatively wavy, often parted with the right side of her hair being parted and loosely placed behind her ear. Complexion is dark and her body is quite muscular in appearance, clearly taking pride in her appearance and making certain to persistently train herself. Brows are quite thin, but it compliments the makeup she uses, along with her hazel coloured eyes.

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Distinguishing Marks
The Redguards face is adorned by a wide array of freckles, she wears a small array of makeup as well. Eyes are often surrounded by a dark shade of black eyeshadow or liner. there is also a plethora of scarring across her body.

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Clothing
She wears a wide array of clothing, though settles for things that are easily manoeuvrable and of a decent make. Whether it be cloth, leather or plate, the redguard is certainly not shy to wear whatever takes her fancy, though she most certainly loathes the idea of wearing dresses or anything overly feminine.

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likes
fishing • birds of prey • sailing
hiking • tracking • hunting
horses • horse-riding
exploration • incense
combat • drinking

dislikes
biting insects • arrogance
humidity • stagnant water
complaining • nobles
disrespectful people
whining • snoring

family

fatherfalion al-sentinel
mothercarmen at-fara
brotherAmal
brothercyrus
sisterdelia

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The Stablehand

Vinicius Caius Duvianus

vin, vinny or vinnie
vuh-ni-kee-uhs • gey-uh-s • do-vee-an-us

he-him • male • 22 • true neutral
panromantic • pansexual

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date of birth
28th of first seed
profession
stable hand
residence
woodward
relationship
its complicated

birthplace
gold coast, anvil
deity
the divines
affiliation
woodward
affliction
none

constellation
the lord
race
colovian
hair colour
light brown
eye colour
lime green

personality
dependable • adaptable • passionate • romantic • ambitious
independent • resourceful • opportunistic • competent

skills
horse care • maintenance • calligraphy • repairing
building • material gathering • horse grooming
clay sculpting • cleaning • roofing

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General
Vinicius is a young stable hand with a keen interest in stonemasonry and construction, a young colovian who tends to the horses at woodward multiple days of the week. The man keeps to himself and partakes within his day-to-day duties to the best of his ability. He can be noted as being incredibly reliable, often quite willing to help those who require assistance. He also has quite the skilled hand in dealing with the horses on the land.

Also has a decent array of experience with bookkeeping, he by far is not an expert due to his limited education, though his helpful demeanour and genuine willingness to assist others often shines through. Should someone require a bookkeeper, vin is responsible for providing accurate, up-to-date financial information about the business in question. With a keen interest in building, vinicius seeks to help people with the moving of materials and the assistance in setting bricks or the deployment of wooden beams. he may be seen assisting any builders along the grounds of woodward. A talented stablehand that can be found within the walls of woodwards, he can be seen moving around the stables and to the pastures with horses. Whether it be tasked with the cleaning or maintenance of stalls, hoof care, the feeding, watering and other menial tasks.

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Companions
Kasirah has a lifelong companion in the appearance of a predatory bird, known as a red kite that she travels with, often using as a method of catching food, company and for locating things. The bird is named Nefret and is known for being quite curious.

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General
An honest stable hand who is both skilled with his hands and words. known for being highly disciplined, rational, and scrupulous. Who is down-to-earth and highly perceptive, who adores buildings, looking after horses, looking at different designs in architecture, and repairing things in his free time.

A keen writer of poetry, who adores nothing more than reading through books, writing and sorting supply logs. when not attending to the duties of handling horses, the imperial also spends his time sculpting stone slabs and chunks, specifically for flooring or walls for construction projects. Vinicius is an eager learner who is keen on furthering his skillset, especially in relation to repairing buildings, tending horses and other things.

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General
A relatively tall imperial, with broad shoulders and a muscular form. skin is relatively darker and quite tanned, with very little scarring. With shoulder-length hair, the top section being pulled back and tied into a firm band, whilst the bottom is left to hang freely. The front is parted with strands of hair hanging freely on either side. He is covered in a fine shave with calloused hands and a talent for stone masonry.

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Distinguishing Marks
The imperial wears an eyepatch due to losing an eye during a conflict when he was younger. the imperial also has a few injuries darted around his body, such from being kicked by a horse.

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Clothing
Vinicius wears a range of different clothing, but has a noticeable soft spot for simple clothing with a combination of thick leather. It should be easy to manoeuvre in, safe from blunt trauma and simple to clean for when he tends to the horses.

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likes
horses • ceramics • riddles
poetry • fishing • wildflowers
architecture • clay • repairing
horse riding • bookkeeping

dislikes
abandoned buildings • chalk
misbehaving horses • mess
abandoned buildings
sand • mist • politics

family

fathertobias duvianus
mothereliana duvianus
sisteralthea duvianus
sisteraspasia duvianus

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The Carpenter

Ellisif Bear-Claw

ellisif of morthal, ellie, cub
eh-lih-sihf

she-her • female • 24 • true neutral
homoromantic • homosexual

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date of birth
14th of hearthfire
profession
carpenter, forester
residence
morthal, skyrim
relationship
single

birthplace
morthal, skyrim
deity
all-maker
affiliation
none
affliction
werebear

constellation
the lady
race
nord, skaal
hair colour
dirty blonde
eye colour
light green

personality
conscientious • absentminded • superstitious • ambitious
adventurous • independent • inquisitive • respectful

skills
hiking • gathering • brewing • mining • butchery
pottery • knot-making • woodworking • forestry

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General
A nord of skaal descendance who lives around the town of Morthal, there she works as a carpenter who also supplies the town with wood. Having never really left the walls of morthal, besides moving wood to nearby towns or villages or travelling with her parents, the nord craves for excitement, to move outside of the town and to go on grand adventures. her life is relatively simple and sheltered, she often tries to enrich her life by making furniture, ornaments and going on expeditions for marking trees that could be turned into timber.

Providing lumber to different settlements, Ellisif is keen on expanding her current range of contacts for supplying wood to. she can be contracted to carryout shipments or minor construction when necessary. Her passion lies in her work, which means she often seeks out employers when necessary. A carpenter of decent make, recycling excess sources of timber and wood from cutting down trees, often using it to make furniture, architectural support, and decorations to then be sold.

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Companions
Ellisif has a female chub-loon who she nurtured whilst it was an infant, having named her Freyja.

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General
Down to earth and often busy, Ellisif longs for the chance to escape Morthal and to venture across the entirety of skyrim, perhaps even lands much further. However her profession means that she is rather busy fulfilling the need for firewood, lumber, and furniture. Ellisif's profession is her passion, and she thoroughly enjoys carrying out requests and venturing out to secure logging spots. She is an independent soul who craves adventure, often taking more time on her expeditions to enjoy the wilderness around her, especially if it's an unfamiliar location. The nord is also fascinated by and respectful of different cultures and hopes to learn more if her profession somehow leads her across Skyrim.

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General
Relatively tall with a paler visage, Ellisif has short hair, which is often shown in a variety of different styles, at times drawn up into a loose mess or in a braid that wraps around her head. Her profession has given her quite a muscular appearance, capable of carrying a far heavier amount of firewood, from firewood to logs, furniture to ore.

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Distinguishing Marks
The nord is known to wear a bit of makeup, usually around her eyes and cheeks. Dependent on what could be happening, she might even put makeup on her lips. On occasion her tattoos may come into view if her legs are less covered, but not often.

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Clothing
Her clothing is relatively thick in order to maintain a consistent body temperature but allows for easy manoeuvrability and protection. Such also includes boots with steel protection, to avoid her toes being crushed by logs.

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likes
incense • woodworking • snow
fossils • blooming flowers
rare ores • rain • clay
windchimes • hiking

dislikes
necromancy • spiders • gossip
bright clothing • riddles
politics • dust • cobwebs
abandoned buildings

family

fatherharen ulrariksen
motherivara sveinsdóttir
sisterhelsi sveinsdóttir

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The Falconer

Arsène Vautour

ary, the ratter
ahr-sehn • vor-tor

he-him • male • 27 • lawful good
bisexual • biromantic

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date of birth
21st of mid year
profession
ratter, hunter
residence
crosswytch, glen
relationship
single

birthplace
crosswytch
deity
hircine
affiliation
none
affliction
werewolf

constellation
the steed
race
breton, reachman
hair colour
brown
eye colour
light green

personality
resourceful • creative • tidy • charismatic • open-minded
polite • distrustful • anxious • insecure • judgemental

skills
hunting • tracking • horseriding • falconry • woodworking
cooking • skinning • knife-work • masonry • archery
forestry • animal handling • butchery

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General
A breton known as Arsène Vautour who lives within the tree line of a forest, where he spends the majority of his time living amongst the land with his twin sister Theresa and her kids. The man is reliable, often quite willing to help those in distress, especially those who live within the village just south of their homestead, despite not being in the village, he still seeks a sense of community, often bringing meat, pelts, hides, animal fat and various fruits, mushrooms, herbs and vegetables.

Helpful by nature, Ary strives to help others in their day-to-day life, whether it be herding livestock, creating tiles, furniture or helping to fix a roof leak, no matter how small the task he is quite reliable. He is quite skilled in woodworking and anything regarding the usage of clay, capable of chopping up firewood and collecting materials for day-to-day life.

Also a proficient hunter who uses a combination of birds, horse and archery in order to secure prey. from venison to rabbits, hares, grouse and even pheasants, Ary is a humane killer and will often butcher the prime cuts of meat for those who have high demand in such. The hunter can often be encountered within the forest, tracking deer.

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Companions
Arsène has multiple companions, known for having a plethora of animals including numerous birds of prey, a dog, chickens, goats and a few minks that he uses exclusively for ratting purposes.

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General
Arsène is a passionate falconer who devotes the majority of his time catering to his birds of prey, horses, and chickens. He has an interest in hunting as well as butchery, and supplies people with choice cuts of meat. It is true that he prefers his solitude but still greatly appreciates riveting conversations and socialization. Arsène is rather charming, although he struggles with internal conflict and manifesting anxieties. His life is relatively straightforward and involves a multitude of manual labour, whether it be creating wooden animals, roof tiles, collecting eggs or tanning hides. The breton likes to be as helpful as he possibly can, whether it be herding sheep, cleaning out rat nests, walking horses or collecting fruits and vegetables for the locals. Even if unskilled in a particular field, he is still willing to at least try and fulfil someone's needs.

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General
Short brown hair of an equal length, relatively straight but often messy, cut with dark brows. Arsène has short scruff but maintains it to a specific standard. His eyes are a light green and almost piercing against his darker features. He is the twin brother to a sister, and both share strikingly familiar characteristics. The man is relatively well-built and muscular.

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Distinguishing Marks
He is quite distinguishable due to how clean he keeps himself, his facial hair is often cut and kept neat, which is an oddity around the area.

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Clothing
Arsène's clothing is relatively neutral in colour, encompassing many layers during the winter months and fewer in the summer. His clothing tends to range between the furs and hides of animals he has hunted, as well as cotton and other fabric which he gets from the nearby village.

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likes
birds of prey • camping • baking
butchery • foraging • forestry
hunting • archery • sincerity
gardening • hiking • alcohol
bird-watching • cooking

dislikes
lack of manners • loud noises
complaining • biting flies
loud people • topiaries
dampness • mould
untrained dogs

family

father (deceased)carinar wolf-blooded
motheranais vautour
step-fatherverick vautour
twin-sistertheresa

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Artwork

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The Druid

Daireann The Feathered

daire, dar, feather-touched
dar-rawn

she-they • genderfluid • 25 • lawful good
biromantic • bisexual

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date of birth
23rd of rain's hand
profession
druid
residence
galen
relationship
single

birthplace
the reach
deity
y'ffre
affiliation
the druids
affliction
none

constellation
the mage
race
reachman
hair colour
black
eye colour
yellowy-green

personality
playful • creative • inquisitive • patient • loyal • compassionate
mischievous • stubborn • aloof • distrustful • nosy • insecure

skills
polymorphism • pottery • archery • herbalism • crafting
tracking • candle-making • animal calls
foraging • climbing • reading

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General
The Reachman known as Daireann the Feathered, a young, but also bright and sharp-witted individual who is currently living on the island of Galen within the Systres Archipelago. Her role is that of a druid-in-training who is beyond passionate about spending her time alongside the wildlife of the Systres isles, who often spends her time living amongst nature and catering to it. Previously a member of the Shadefeather clan in the reach, she moved on to forge her own path.

As a druid-in-training, she can also be seen around both the druid settlements, ruins, or conversing with fauns. She may even require the aid of a traveller, and may pester or ask a plethora of questions. Often she can be encountered along the shoreline of the Systress Isles. Whether it be picking up driftwood, shells, dead coral, seaweed or other things which have washed upon the sandy shores, even ocean-bound creatures which would be carefully placed back into pockets of water for the tide to take them back.

The beauty of Galen is vast, and contains a variety of ecosystems and beauty, meaning Daireann can be encountered anywhere. She often chooses to lay within the various flower fields, around shaded trees, or next to a pond where she may play her pan flute and converse with sprites. She in particular has a soft spot for songbirds and ornaugs, and can be seen within heavily forested or the coastline, watching the ornaugs surf the waves.

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Companions
Daireann has many friends within nature, however one of them is a little green wisp that tends to follow her when she's foraging, she has yet to name the wisp, but she enjoys its company.

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General
A bright-eyed and passionate individual who is quite optimistic, though maintaining an essence of realism alongside both their actions and views. An adventurous, free-spirit who is often playful and eager, especially within social events. At first she appears to be quite distrusting and weary of strangers, but her curious nature often becomes the better of her, causing quite a mischievous individual to come forward, one who often engages within child-like games and trickery. The majority of her time is devoted to the complex ecosystem of Galen, and its inhabitants of fur, scale, chitin or feather, offering her aid to all creatures great or small.

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General
The Reachman has shoulder length, dark black hair that is often styled into an updo. Her features are soft with arched, well-kept brows and thick, black eyelashes. Skin is relatively pale and her body can be described as lithe, though with a bit of noticeable muscle around her legs and arms. Her day-to-day lifestyle often promotes muscle growth, regardless of this her facial features are slightly angular, and the presence of makeup often settles upon her lips and around her eyes.

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Distinguishing Marks
The druid is known to smother her facial features in markings, though these tend to range dependent on the situation requiring them. On her legs against her tone, there are markings of white and red, often made from a powder combined with oil or water. Sometimes she uses powders to stop biting flies and mosquitoes.

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Clothing
Daireann's clothing varies dependent on where she is, with a preference for neutral or dark colours, as well as deeper greens. Often the collar is laced in fur or feathers, with a bit of animal bone throughout the fabric. Her legs are often bare as not to restrict her ability to move, though often proves to result in possible injuries whenever she climbs rock faces or navigates through plants that may sting. Another component of her attire is stone, primarily shards from the volcano, which she puts onto her boots.

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likes
foraging • music • windchimes
birds • seashells • ornaugs
bugs • nature • the ocean
constellations • plants

dislikes
maormer • mosquitoes
biting flies • animal cruelty
trapping • disrespectful people
invasive species

family

fathercathal
motheraoibhe crow-wife
brotherciarán

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Artwork

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The Forager

Uracaile of Icereach

little bird, uracaile of icereach
yer-uh-kay-lee

he-they • trans man • 23 • lawful neutral
panromantic • demisexual • ambiamorous

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date of birth
6th of rain's hand
profession
trader, herbalist
residence
blackwood
relationship
in a relationship

birthplace
icereach
deity
the reach spirits
affiliation
himself
affliction
werevulture

constellation
the mage
race
reachman
hair colour
dark brown
eye colour
emerald green

personality
inquisitive • creative • adaptive • compassionate • resourceful adventurous • playful • realistic • reserved • absent-minded
distrustful • reckless • nosy • awkward • anxious
resentful • mischievous

skills
herbalism • crafting • animal calls • climbing • pottery
leatherworking • hiking • reading • navigation
repurposing • gathering • knot-making
utilization of kills • reach magic
fishing • tracking • scavenging
candle-making • archery

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General
One of the many children of the Reach, hailing from the island fortress of Icereach, an island found within the sea of ghosts. Hidden by treacherous glaciers and thick mists that seem endless. Born into the Icereach Coven they were taught of witchcraft, the politics of their clan and combat prowess. They live a down-to-earth lifestyle, one that is relatively harsh and taken away from civilization, nomadic by nature. Known for having a passion for all manners of crafting, whether it be the carving of wooden figurines to the making of cordage or woven fences. The Reachman grows a variety of fruits, vegetables, mushrooms, and herbs throughout the vast terrain surrounding his home. Collecting insects for his chickens, harvesting their eggs, and looking after the bee hives. He adores the life of a survivalist, often seen fishing and hunting.

Uracaile functions as a low-end trader, trading a variety of low-end items for things of desire. Primarily, paper, books, writing materials, and shiny things. in exchange, they are willing to trade all kinds of plant seeds, candles, mushrooms, herbs, baskets, shells, wicker ornaments, pelts, hides, wool, clay-based items, and wooden animal figurines, to name a few. A little shy of outsiders, but willing to trade should the item be of worth.

As a forager, the reachman could be found foraging for delectables; each season brings new challenges to his foraging challenge. Living off the land means he often searches for edible roots, insects, herbs, wild vegetables and fruits. as well as antlers, bones, skulls, and feathers for decorative purposes. His foraging can lead him to a variety of places. Living off the land has aided him in understanding herbs on a deeper level. His own experience of living inside the coven and being taught the ins and outs of herbology have reinforced a keen passion for it. Should a weary traveller by chance require aid, perhaps Uracaile would be willing to help.

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Relationships
Uracaile is in a relationship with his partner named Isaac, who was also once apart of the Icereach Coven, due to their polyamorous relationship, Uracaile often is open in seeking other partners, known for being quite the lover.

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Companions
Is the bonded rider to a large durzog named Caoimhe, who is never really seen without Uracaile. She is quite aggressive, having nearly torn off Uracaile's leg when attempting to saddle her. The reachman also has a plethora of livestock from chickens, pigs, goats and sheep within his home.

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General
Uracaile's upbringing within the coven bestowed upon him a variety of different skills, from survival-oriented to the various forms of magic and combat. The Reachman often appears standoffish by nature, territorial of his home and defensive, not keen on the idea of engaging with strangers. Initially, they may come off as hostile, blunt, and aggressive, wanting to maintain a distance from others. Friendly enough, often coming off as both compassionate and adventurous, often skulking around nearby land and observing the ins and outs of settlements, villages, and farmland. Farmland is typically avoided unless there are plans to steal something from it. Their inquisitive nature may at times come off as rude, but it is never their intention to. They often ask a plethora of questions and seek numerous answers.

But once their wall is broken down, he can be seen as quite compassionate and even soft-hearted. He is a passionate debater on topics of interest to him, and he is known for his strong desire to show others the world around them and the mysteries hidden beyond every step. His perspective tends to alter, but they are purely realistic in their views, relating to past experiences to complete tasks or settle disputes. Their views are to understand that hardship is inevitable and, instead of complaining about it like others, he will embrace the pain as wisdom and work through it. As such, they value hard work and struggle, holding people who regularly work with their hands or perform manual labour in high regard.

Uracaile is very passionate about living off the land and maintaining it; he therefore supplies himself with all the food and materials he could ever possibly need, whether it be gathering firewood, wicker, and hide, or harvesting vegetables, herbs, fruits or mushrooms.

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General
Hair is dark and shoulder-length, wavy in texture and often messy. It's common to find small twigs or plant matter in it. Quite experimental, they may combine parts of their hair with beads or bone or wood, colourful string and feathers. Their hair may be seen wrapped behind one ear. Relatively well-built with a lean physique, holding a somewhat muscular appearance.

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Distinguishing Marks
Markings play a pivotal role, often not seen without some form, whether it be smeared blood, mud, charcoal or chalk. There is always some kind of pattern on their skin, eyes are often surrounded by a dark substance, with wavy lines flowing down giving a masked look. Being from a clan that greatly reveres birds, markings often indicate that.

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Clothing
Capable of making his own clothing, along with repairing, often using hide, pelt, wool, cotton and leather, utilizing parts of his kills. Ornamental pieces of bone, talons, antlers, skulls, claws and feathers are often spread throughout, so of course his clothing will alter dependent on the season and climate.

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likes
forests • streams • mountains
pottery • seashells • plants
constellations • witchcraft
storytelling • sunflowers
gardening • foraging
tracking • animals

dislikes
closed spaces • cities • cruelty
gardening tools • animal traps
nobles • scarecrows • laziness
complaining • greediness
animal traps • poachers
wasteful people

family

fathersodhán storm-hand
mothercaireann beast-caller
brothercoileáin
brotherlorcan
sisterciara
sisterliusaidh
sistermorven

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Artwork

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The Warrior

Cinaed Heart-Tongue

hart, the great hart
kin-ahd

he-him • male • 38 • true neutral
panromantic • pansexual

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date of birth
12th of sun's dusk
profession
weapon-maker
residence
the reach
relationship
single

birthplace
the reach
deity
the reach spirits
affiliation
hart-tongue clan
affliction
wereboar

constellation
the atronach
race
reachman
hair colour
dark brown
eye colour
deep green

personality
realistic • self-preserving • self-aware • opportunistic • adaptive
resourceful • reserved • resilient • temperamental • grumpy
distrustful • resentful

skills
navigation • climbing • crafting • hunting • tracking
knot-making • resourceful • weapon-making
utilisation of kills • carving • sparring

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General
Cináed, a son of the Reach with a wild heart, often seen prowling the lands of the reach in search of both knowledge and power. They are of the hart-tongue clan, a relatively closed-off clan that seeks its own solitude. Their warriors are harsh and often rut against one another in sparring sessions throughout the warmer parts of the year. Their society is both matriarchal and matrilineal. The clan frequently migrates to different terrains throughout the year to establish outposts, though they prefer rocky cliffsides that shield the inhabitants from both the elements and prying eyes. There they exhibit a culture that is rich in both diversity and changes dependent on the seasons.

Cináed is a maker of weapons, often using a variety of different materials in order to craft weaponry for the clan, or for himself. In his search of particular materials, he may at times be encountered prowling the highlands in search of such materials. whether it be hide, furs, skulls, bones, pieces of harsh slate or stone, as well as ore. As a hunter, Cináed often prowls the harshness of the reach after animals to kill in order to gain materials for either clothing, food, or weapon making. He may well spend days stalking a herd of elk across the landscape, camping for only a few hours before continuing to follow the tracks.

Also as a warrior, and may get involved in tests associated with strength. much like a strong hart, he is ever eager to test his metal with those of another clan or stuck-up outsiders. Regardless of this, Cinaed enjoys a good fight and will take up the opportunity should it show.

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Companions
Has multiple wolf pups that are growing into larger dire wolves, Cináed has grown to appreciate their company.

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General
Cináed is quite stoic, often communicating in grunts or groans, but will engage in conversation should it serve his interests or include a subject of interest. Hailing from a clan with a deep culture, Cináed has often taught the youngsters of the clan about their values and the art of weapon-making. His passion is the crafting of weaponry, which includes weapons made out of bone, slate, wood, ore, and other materials. The reachman is genuinely quiet and not one who dishes out praise often; he is a seasoned warrior who has been victorious in many battles. He is not only wise but also honourable, faithful to traditions, a skilled hunter, and dedicated to his clan and family. Cináed has a preference for teaching lessons through experience and is one to guide others rather than speak directly, which can be quite frustrating for those being taught. But he believes this is the best method of teaching others—through trial and error with a lack of interference.

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General
Known for having long brown hair that is free flowing and reaches down to his shoulders, with a magnificent beard of thick facial hair. Skin is relatively tanned in complexion and his body muscular in appearance, clearly someone who spends majority of their time in combat, or harvesting materials for weapon-making. Due to his busy lifestyle, Cináed's body often reflects his actions, being quite well-built and maintained.

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Distinguishing Marks
Body markings play an important role within reach culture, and Cináed's clan is no exception to this. Often seen parading around in a combination of red or black facial and body markings, they use the blood of their enemies or sacrificed animals as a way of celebrating or as an aid in completing a task of some kind.

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Clothing
Cinaed wears a variety of different clothing, often it includes pieces of fur woven with hide or leather. Animal claws to deer antlers as well as scales. The Reachman prefers a thick belt and a lack of clothing around his torso, as a werebeast he generates heat at an extraordinary level, which makes it easier to not wear as many layers.

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likes
forests • mountains
weapon-making • hunting
exploration • climbing
sparring • stargazing
tracking • wolves

dislikes
wasted potential • outsiders
laziness • complaining
outsiders • greediness
city dwellers • reading
writing

family

father (deceased)aedán
mother (deceased)eideann
brothercasidhe

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Artwork

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The Hunter

Tuecille

cille, red, fen-stalker
to-see-ell

she-they • female • 26 • chaotic neutral
panromantic • demisexual

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date of birth
17th of last seed
profession
hunter
residence
the reach
relationship
single

birthplace
the reach
deity
hircine
affiliation
fen-walker clan
affliction
werelion

constellation
the warrior
race
reachman
hair colour
ginger
eye colour
emerald green

personality
patience • adaptable • calm • fast learner • loyal • rational
trustworthy • resourceful • insecure • self-indulgent
temperamental • aloof • nosy • nervous

skills
hunting • tracking • foraging • archery • story-telling
climbing • animal handling • crafting
candle-making • wood working

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General
A hunter that prowls the thick reeds and grasses of the fens, a member of the fen-walker clan. A clan that specialises within the fens of the reach, stalking between them and killing those who dare to cross it. They choose to camouflage themselves within the reeds, often covering themselves in mud, chalk and charcoal to name a few, often using ornamental pieces of bone, feathers or the reeds themselves. Tuecille is curious, determined and intent on knowing of the world around her, as a child she was noted of being disobedient, in combat she is merciless and eager to prove herself to the elders, she is not the greatest with people.

Being apart of the Fen-Stalker clan, Tuecille can be encountered doing day-to-day chores for the clan, this often includes hunting and gathering. The clan is quite extensive and matriarchal in nature. she can be encountered whilst out on her daily routine with her bristleback. This routine includes the hunting of fish in the nearby river, and procuring all kinds of sweet and sour berries dependent on the season. Its easy to lose track of time whilst out and exploring, and she often ends up stumbling across all kinds of wonders. Requiring inspiration for a story, may at times lead her outside the comfort of the clan. Gathering different shades of leaves to make artwork, or just to end up rolling around in them with her bristleback. life is unexpected and has its own ways of telling stories.

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Companions
Has a single companion in the form of a large bristleback that is still growing, it has a fondness for apples and belly rubs, it also likes wallowing in patches of mud.

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General
Tuecille is a brave and daring soul who frequently ventures into perilous situations. Her devotion to the fen-walker clan, particularly the preservation of their traditions and culture, stands out. She is dedicated to proving herself to the clan as a capable warrior of the marshlands and a hunter to be respected. The Reachman does crave the freedom to explore the world on her own terms, never straying too far from her clan's holdings. Not only is she adaptable to new situations, but she is also a fast learner and eager to pick up new skills that could aid her in a vast world.

Tuecille has a violent disposition and is certainly a force to be reckoned with. With a passion for storytelling, Tuecille will discuss her many outings and the creatures or people she has faced along the way. They are frequently seen collecting a variety of different fruits in the wild, with a particular sweet tooth for berries. She lives a crepuscular lifestyle, often active between the hours of dawn and dusk; often, she wakes in the early hours before the sun rises, which allows her to trek to the nearby river to catch fish and harvest whatever else she can along the way, a consistent task she intends to complete. Relatively calm, level-headed, and rational, she doesn't allow situations to overwhelm her, choosing to face them head-on, rationally.

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General
One of Tuecille's noticeable qualities is her shoulder-length ginger hair, often left to hang loosely, or braided with a variety of beads. Her hair has the tendency to change styles, as to not allow for it to get in her way whilst hunting. Inquisitive, big green eyes always present with evident confidence against her lighter toned skin. She is well-built and takes time to keep up her physique.

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Distinguishing Marks
Alike other Reachmen, Tuecille covers her face in a variety of different markings dependent on the day, temperature and the tasks she has to carryout. some facial markings are used with a combination of different paints to prevent biting flies from pestering her, others act as a way to camouflage whilst stalking the thick fens.

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Clothing
Tuecille wears a variety of different clothing, although having a preference for pieces that allow for her to maintain her ability to move within a variety of difficult landscapes. With a known liking for earth tones, greens and browns or shades of cream. Thick to maintain body heat, but also thin to allow breathability and temperature regulation. Bone and feathers are also woven into their attire.

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likes
forests • rain • bears • berries
autumn leaves • picking fruit
archery • stories • moss
skipping stones • climbing
catching bugs • fishing

dislikes
forest fires • bad stories
outsiders • lightning
wasted potential • jealousy
cooking • biting flies
excessive humidity

family

father (deceased)nuallan larethaire
motheriiusaidh larethaire

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Artwork

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The Florist

Silanariel

the heron, sil
sil-ah-nar-ee-all

she-they-he • genderfluid • 75 • chaotic neutral
panromantic • demisexual

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date of birth
18th of second seed
profession
florist, painter
residence
lillandril
relationship
single

birthplace
sunhold
deity
vaermina
affiliation
herself
affliction
vampirism

constellation
the shadow
race
altmer
hair colour
golden blonde
eye colour
owl yellow

personality
confident • opportunistic • open-minded • ambitious • charismatic
confident • creative • adaptable gossipy • mischievous
machiavellian • manipulative • perfectionist • vain
hedonistic • Antagonistic

skills
painting • acting • horticulture • wine-tasting • pottery
sculpting • writing • ceramics • calligraphy

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General
Noted as being an incredibly passionate artist who is striving to complete feats of artistic prowess, whether it be the completion of landscape or portrait artwork for people or for her own satisfaction. All art forms are experimented with, often to boost her flexibility of employment and her willingness to learn alternate forms. She is well refined in the art of horticulture and cultivates her own plants to aid in her profession as a florist. Often caring for quite the menagerie within her shop known as "vines and vases."

Known as an artist, Sil can be commissioned to create a variety of different paintings, vases, sculptures, bookmarks, books or a variety of others things that require an artists touch. As such she is a frequent sightseer, seeking unique views to immortalise upon a canvas or sculpture. Often having business across summerset, Sil can be encountered practically anywhere as she holds her contacts and friendships close, as well as the benefits of such. Often having business across summerset, Sil can be encountered practically anywhere as she holds her contacts and friendships close, as well as the benefits of such. Although her main profession is actually that of a florist, as such she often makes bouquet's for weddings, celebrations and exquisite birthday parties, especially for those who can afford her high prices.

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Companions
Has two pedigree Grimalkin's who she adores, extremely fluffy and well pampered after. Their names are Saturalia and Solstice She also has a plethora of koi that can be found in her gardens.

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General
Raised amongst a society of principles and high expectations, it is of no surprise that Silanariel flourished in her own way, with fine mannerisms and an ability to talk her way out of all kinds of trouble. Silanariel portrays herself as someone of high intellect, owing to her well-achieved education, though she is careful not to fall into egocentric territory, as many other altmers do. Known for being charismatic by nature, Silanariel is both elegant, ambitious as well as compassionate, an elf who is quite self-expressive with a rebellious attitude towards certain aspects of society.

Someone who seeks to immortalise the many sights and scenes of the world on canvas is quite daring. Her passions burn bright, and she is often seen prowling all manner of landscapes with a paintbrush in hand to capture what is ahead of her. Head-strong and confident, often not discouraged by those who are older or attempt to hold superiority over others, quite the challenger. Artistic references are often woven into conversations, so she is ever eager to discuss it with others who have an eye for fine art.

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General
This elf is said to be as elegant as she is self-expressive, similar to the blue herons that call Summerset home, though what that truly means is unknown. Holding her appearance to the highest of standards, well, her own standards, shows a rebellious nature not held down by harsh altmeri expectations. Locks of hair are fashioned into an uptight form, with strands dangling freely around slender ears.

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Distinguishing Marks
A flower often accompanies her, a shade of deep red intertwined between light strands, from her own garden no less. The dark contrast of black eyeliner and a thick array of lashes, with lips embellished in a dark hue is quite a catching combination.

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Clothing
Clothing is picked from the finest of fabrics, suiting specific colour palettes dependent on the time of day, season, weather and ongoing events. She holds an arrangement of tattoos along her body, although conceals them with the usage of either powder or magic.

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likes
painting • sketching • nature
constellations • gardening
travelling • reading • wine
clay work • birdwatching
fine-art • mountains

dislikes
arrogance • untidiness • gnats
dull parties • complaining
bad art • awful ceramics
hypocrites • bad wine
flies • politics

family

fatherkalalian larethaire
mothervastien larethaire
brothercarethil larethaire

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The Conservationist

Sevilirion Caminorin

sevil, officer of environmental affairs
se-vil-eer-ion • kam-ee-noire-in

he-him • male • 57 • lawful good
aromantic • asexual

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date of birth
15th of hearthfire
profession
conservationist
residence
lillandril
relationship
single

birthplace
shimmerene
deity
the divines
affiliation
divine prosecution
affliction
none

constellation
the ritual
race
altmer
hair colour
light brown
eye colour
owl yellow

personality
confident • opportunistic • open-minded • ambitious • charismatic
confident • creative • adaptable gossipy • mischievous
machiavellian • manipulative • perfectionist • vain
hedonistic • antagonistic

skills
conjuration • animal handling • gardening • document handling
writing • hiking • fishing • bug collecting • cartography
restoration • botany • poetry • calligraphy • surveying

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General
A relatively stuck-up prestigious altmer that works within the Divine Prosecution. Sevilirion deals with a variety of tasks, but his jurisdiction is the importation of animals into summerset. This is where he categorises animals based on their ability to thrive, whether they have the potential to be invasive or their susceptibility to spread disease. He also checks a variety of shipments for non-native pests that have hidden amidst the cargo, often including invertebrates and rodents.

He is considered a teacher of knowledge, especially regarding the environment and all manner of animals and plant species. Always having students shoved onto him for studying the same or similar field, sent to study and to learn from Sevilirion for an extended amount of time. Such would include a multitude of expeditions and important note taking, which Sevilirion is often encountered doing. Navigating the wilds of Summerset, conducting surveys and gathering samples on native flora and fauna. Their health, population and possible introduced risks. He also has direct dealings in the culling of invasive species, like stranglers and he also spends his time examining shipments that may or may not be importing non-native fauna or flora into summerset. Taking his job very seriously, he is quick to confiscate the shipment and will question the individuals that may or may not be involved.

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Companions
Sevilirion has a menagerie of different animals that he holds within his estate, mainly due to the importation of invasive species, regardless he does have a heartland badger and a large dog that he has a fondness for whenever he's not working.

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General
A law-abiding and well-educated Altmer who deals with land management, the necessary culling of invasive species, and the preservation of endangered species all across summerset. He takes his job very seriously and can be seen as quite harsh when it comes down to it, reinforcing the law of imports of plants and animals takes up a large portion of his time. the altmer is very attentive to his work, focused, and passionate about all manner of creatures, great and small.

His job requires him to be quite alert and often stressed, with an inability to relax, but he wouldn't change that for the world. Sevil can be seen attending social gatherings such as parties, prowling the summerset landscape in search of consistent environmental surveys, or seeking solitude to unwind and relax. He is known for keeping up quite the guard when socialising and may at times be considerably blunt or unamused, though one thing is for certain: his ability to maintain a superior disposition and tone throughout day-to-day life. The amount of time taken up in the advancement of his studies is often great, requiring travel and the marking of survey maps for indigenous fauna and their distribution. His studies are of clear importance, and he strives to release a multitude of papers regarding his research across Tamriel. Despite his youth, Sevil is a relatively wise elf who is shown to be philosophical and logical when faced with problems that require further thought.

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General
Sevil has quite angular facial features, which go well with his muscular body and broad shoulders. Someone of considerable experience working in a variety of environments. His body is adorned with dark inking of swirls, lines, and dots, which are often visible along his arms, hands, and feet. A well-kept muscular body covered in light golden skin, blessed by a varied number of freckles along that face of his. relatively angular in shape, with hair pulled back, a few locks woven with white beads and into a long braid, keeping the remainder of his hair both neat and flowing as it sweeps below shoulder-height. strands at either side of his face, with eyebrows well-kept, facial hair short and contoured. It is no lie to say that Sevilirion takes a great deal of time to keep his appearance up to his own standards, even having well managed nails.

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Distinguishing Marks
The Altmer is known for the freckles that caress his face. Sevilirion also takes pride in his appearance and likes to maintain maintain his facial hair to a perfected standard.

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Clothing
The Altmer holds an array of different clothing, made from the finest of materials found within summerset. He tends not to wear bright clothing, preferring to wear more neutrally-inclined colours.

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likes
the ocean • incense • seashells
birdwatching • fossils • rain
reading • astronomy • magic
hiking • poetry • beekeeping
wild flowers • windchimes
gardening • cartography
birdwatching

dislikes
boring people • excessive noise
flashing lights • extreme cold
snow • mould • pranks • litter
invasive species • bad food
hoarvors • rats • flies
humidity • kotu gava
stagnant water

family

fathertumindil caminorin
mothervalitha caminorin
sisterlilisephona caminorin
brothererandil caminorin

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༻❀✿❀༺

The Bard

Zaahra-Daro

z-ah-h-r-ah • dah-roe

she-her • female • 20 • chaotic good
panromantic • asexual

༻❀✿❀༺

date of birth
12th of eveningstar
profession
bard, thief
residence
rimmen, elsweyr
relationship
single

birthplace
riverhold, elsweyr
deity
nocturnal
affiliation
herself
affliction
none

constellation
the thief
race
ohmes-raht
hair colour
golden brown
eye colour
yellowy orange

personality
playful • cunning • enthusiastic • passionate • kleptomaniac
persuasive • deceptive • unbiased • open-minded
friendly • excitable

skills
cooking • knot-making • fishing • stealing • playing instruments
obtaining information • gathering • persuasion
climbing • acting • sewing • archery

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General
An Ohmes-raht that is known to frequently travel, often seen with a lute in hand or a flute to her lips. A travelling bard who has a sleight of hand and a cunning whit. She has the tendency to get into all sorts of trouble, a capable and clever thief who is noticeably quite friendly and charismatic. Seen playing a variety of instruments, travelling alongside an adventurous troupe which she gets to entertain the crowds with tales, poetry or even songs. Known for being significantly passionate in her profession. she can be hired to play in a tavern, or to entertain at a party. Often found searching for valuables, which has often put zaahra in difficult situations, particularly when she is caught stealing from a house or a business. Zaahra has also turned to pickpocketing in order to pay back possible debts or to afford food for those in need.

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Companions
Zaahra has one companion that follows her around, it started as an inconvenience, however would blossom into an equally beneficial friendship. She has a juvenile terror bird who she has named Aashvi, of which she helped when encountering her lost, the two now travel together and are now inseparable.

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General
An aloof woman with a playful demeanour, Zaahra is ever keen on having fun and being positive about life. An exciting life is one filled with finding fun in the smallest of things, no matter how silly. She is patient, knowing fully well that getting what she wants out of life requires it. A talented bard who adores all forms of musical expressions, with a knack for playing the lute, flute as well as tambourine.

Zaahra is persuasive, as a bard she invokes curiosity and awe from those more fortunate, whether it be the generosity of coin, palatable food or warm clothing. With a love for festivities, this opens up a variety of doors, whether it be through grabbing food, pickpocketing or enjoying a change in scenery, as well as engaging in some playful flirtatious advancements. She also understands the difficulties of living on the streets. This shows as she tries to be as helpful to beggars, offering food, clothing or coin. She is something of a steal from the rich and give to the poor kind of individual.

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General
Zaahra-daro is quite tall for an Ohmes-Raht, with long pointed ears and feline-like markings across both her body and face. Brows are dark and lashes long, covered sparingly in dark and light fur. Hair can be seen in a variety of styles, though is often left loose and wavy, nestled beneath a hat.

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Distinguishing Marks
Zaahra's face is covered in a series of fur which blend pretty well along her face and body, especially with the patches of fur that make themselves more evident.

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Clothing
Her clothing is quite basic, and whilst prowling the streets she has stolen a variety of it, or fixed torn pieces together with her makeshift sewing kit, which is often a marvel to look at. Regardless, Zaahra is not fussy with clothing, she has no reason to be and will gladly wear most things providing it keeps her warm or cool.

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likes
running • climbing • sunsets
sunrises • birds • hammocks
skipping stones • festivities
finding coin • good food
music • playing instruments

dislikes
mould • biting flies • hostility
card games • cheaters • sewers
writing • authority • nobles
bullying • strong perfumes
damp places • food waste

family

fatherunknown
motherunknown

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The Captain

Veristhea

veris, the captain
ver-iss-thee-ah

she-they-he • genderfluid • 75 • chaotic neutral
demiromantic • pansexual

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date of birth
25th of sun's dusk
profession
pirate, smuggler
residence
high isle
relationship
single

birthplace
pyandonea
deity
none
affiliation
the sand kraits
affliction
wereshark

constellation
the serpent
race
maormer
hair colour
brown
eye colour
milky white

personality
confident • laid-back • funny • influential • passionate
dependable • diligent • hedonistic • flirtatious • self-indulgent

skills
sailing • navigation • knot-work • stealing • smuggling
whistling • lockpicking • stormcalling • woodworking

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General
Veristhea is quite the Maormer, one who engages in all manner of schemes and debauchery. She's regarded as a bit of a casanova, with a playful attitude to match. Her adoration for ocean warfare, and navigation across the ocean makes the Maormer quite at home in the sea, rarely porting, let alone coming onto land to mess around, though she may still be seen in the company of a brothel, or a bar.

The maormer regards herself loosely to be a privateer, though whether that is true or not remains to be seen. Regardless of this, the sea elf often pillages merchant vessels and lay claim to unattended coasts. She sails across the sea for majority of the year, only taking stops on small islands, coves and the occasional city. She still seeks a rival of ocean warfare to harass. often quite flexible in various forms of employment, the maormer can easily be hired to smuggle goods in or out, even people should others be willing to pay a hefty fee, though she doesn't engage in slavery. She can be quite negotiable and willing to dabble should it benefit her. Coin is always appreciated, but there certainly are better payments, whether it be addictive substances, alcohol or other rarities.

Never one to shy away from all manner of pleasures, with a keen indulgence for bedding partners, a drink and the occasional substance. There is certainly some chaos caused, with pillows, a lack of clothing and drinks all around, even some powdered treats. She's a frequent guest to brothels, often with a drink in hand and with pretty people either side of her. veris knows how to unwind and to have a good time, playful and at times loud.

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Companions
Although shared alongside her brother, Veristhea does look after a young reef viper named Thalassa and a feisty ornaug called Nerida who often gets into just as much trouble as Veristhea does.

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General
Veristhea is far more laid back compared to her brother, often easily amused and willing to engage in instances of debauchery and courtship. A known flirt who frequently goes to bars in order to enjoy herself, she is never seen without a drink. Her passion is evidently towards the ocean, but staying on land for too long makes her land sick due to the lack of movement, unlike being on her ship.

Veris' behaviour often reflects her chaotic nature, sailing into storms to get the upper hand or pulling off tricks to evade enemy vessels. She is rebellious by nature, having secured a ship from Pyandonea before hijacking it from the armada with her brother, the drive to see what the world has to offer, to be able to see all of the sites and different cultures. There is a lack of wilfulness to be stuck in one place for a prolonged period of time, often striving to go onwards.

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General
Veristhea is a well-built, muscular individual, tall and with a fairer tone. Her hair alternates between different styles but is straight in nature and light in colour, the same shade as her twin brothers. Her body is covered in patches of reflective silvery scales and serpent-like markings, milky-white eyes, and stern-looking brows.

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Distinguishing Marks
Her face includes serpent-like markings reflective on each side of her face, similarly to Valarandil's.

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Clothing
Clothing is suited to be easily manoeuvrable in water as well as on land, something shared between the twins. Veristhea is keen on wearing all manner of accessories, including seabird-feathered and shark tooth earrings.

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likes
stormchasing • sharks • storms
seabirds • seashells • drinking
stargazing • swimming • diving
lightning • snakes • thieving
pretty people • palm trees

dislikes
altmer vessels • ship damage
uptight people • no alcohol
boring celebrations • gnats
biting flies • barnacles
slavery • still ground

family

fatherihmidren
motherysheth
twin-brothervalarandil
sistervindaire

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Artwork

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༻❀✿❀༺

The Pirate

Valarandil

the serpent, valaran
val-are-un-dil

he-him• male • 75 • true neutral
demiromantic • asexual

༻❀✿❀༺

date of birth
25th of sun's dusk
profession
pirate, cook
residence
high isle
relationship
single

birthplace
pyandonea
deity
none
affiliation
the sand kraits
affliction
wereshark

constellation
the serpent
race
maormer
hair colour
brown
eye colour
milky white

personality
reliable • honest • authentic • decisive • creative • perceptive
resourceful • patient • distrustful • insecure • cynical
condescending • resentful • antisocial

skills
cooking • fishing • sailing • harvesting sea food
free diving • lockpicking • stormcalling
hunting • whistling

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General
Valarandil is the twin brother to the maormer pirate known as Veristhea. He is relatively quiet in comparison, often choosing to spend his time within solitude, or in the ocean. A keen fisherman and a diver of underwater ruins, a resourceful man who enjoys the simplest things in life, often he is regarded as being grumpy, or irritable. He sails alongside his sister across the sea for the majority of the year, only taking stops on small islands, coves, and the occasional city. On smaller islands, he is far more comfortable, unlike when around large cities which makes him nauseous. He is a frequent swimmer, preferring to engage in ocean-related activities while stranded on land; this helps with eliminating land sickness, or venturing into jungle-like environments to find a waterfall or fresh water to bathe in. He's quite intent on spending his time in the water, especially when ported elsewhere. Hours at a time could be spent venturing across the shoreline.

A fisherman by heart, Valarandil enjoys casting a hook or net in order to collect fish. Either relaxing on the sand whilst waiting, or being more active and going spear-fishing. They often dive deep in order to find the best fish or crustacean to eat. Finding choice fish can be difficult, often requiring him to delve farther out or venture near cities or settlements.

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Companions
Although shared alongside his sister, Valarandil does look after a young reef viper named Thalassa and a feisty ornaug called Nerida who often gets into just as much trouble as his sister does. Regardless of sharing animals, Valarandil is known to tend towards the care of the sea viper, as it is bonded to him, unlike their ornaug who is more bonded to Veristhea.

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General
A polar opposite compared to his sister, lacking a laid back persona due to trauma and discomfort. Valarandil is relatively quiet and at times domineering, it is a preference of his to remain in solitude and to avoid talking with people at the best of times. Often seen in areas of high altitude or hidden away from people's sight, keen on removing himself from conversations to either fish or swim dependent on the location. Unlike Veris who likes to go into cities, Valarandil is content staying away from cities, either staying on the ship, or walking along the coast to collect forageables for the crew. He shows significant discomfort when around altmer, and is noticeably more aggressive and intolerant of them.

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General
Valarandil shares many qualities with his sister Veristhea, being rather muscular in appearance, tall and a lighter tone. Hair is light in colour, silvery and straight, usually long and tied back, or hangs loosely. A shared characteristic of silvery reflective scales and serpent-like markings spread throughout his body.

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Distinguishing Marks
His face includes serpent like markings reflective on each half of his face. Unlike his sister, Valarandil has only one functioning eye due to an injury which made him permanently blind in his left eye, which he's taken to wearing an eyepatch for it. In addition to that, he is also littered with various scars and struggles to move as affectively because of his knees being previously fractured.

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Clothing
Clothing is suited to be easily manoeuvrable in water as well as on land, something shared between the twins. Valarandil also wears earrings, gifted to him by his sister.

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likes
meditation • seashells • combat
getting high • diving • fishing
swimming • ocean foraging

dislikes
biting flies • obnoxious people barnacles • stonefish • smoke
seals • left over fish netting

family

fatherihmidren
motherysheth
twin-sisterveristhea
sistervindaire

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Artwork

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The Performer

Vilara Andarys

vee-lah-rah • an-dar-eeys

they-she-he • genderfluid • 32 • true neutral
aromantic • pansexual

༻❀✿❀༺

date of birth
18th of second seed
profession
circus performer
residence
travelling
relationship
single

birthplace
vvardenfell
deity
none
affiliation
circus du mire
affliction
none

constellation
the shadow
race
dunmer
hair colour
white
eye colour
crimson

personality
opportunistic • quick-learner • self-indulgent • antagonistic
resourceful • ambitious • cunning • open-minded • nosy
resentful • temperamental • overly-cautious

skills
writing • reading • destruction • illusion • contortionism
acrobatics • juggling • sketching • hand-to-hand combat
enchanting • pottery • alchemy • archery • knife tricks

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General
Vilara is a relatively young, but bright individual from House Telvanni, they have a passion for alchemy and enchanting, though escaped her life from the great house to travel alongside a performing group of entertainers who navigate across most of Tamriel. With a passion for acrobatics and the various magical forms, Vilara combines the two in displays of both skill and intellect. She is a performer who engages in acts of true skill, contortionism where she shows off her feats of true flexibility and dexterity. Being apart of a circus troupe has her engage within different acts and her travel is often vast as she follows alongside the troupe. They can often be found performing in different parts of Tamriel.

She is also quite known for playing pranks and tricks, whether to their amusement or not. She is a free spirit and often seeks to cause some turmoil, though not to any extremes unless the individual was deserving of such. Those playful antics of hers may lead her into trouble, or others. She is also ever eager to learn all manners of magic, whether it be through the assistance of those in the troupe, watching demonstrations, or learning it from someone else, keen eyes will often be seen watching. Regardless of if its magic or not, the dunmer will still pick up other skills, such as working with clay or stone as an example.

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Companions
The performer has a single companion in the shape of a Vvardvark which she took alongside herself whilst leaving her home to pursue her dream.

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General
Vilara is a relatively bright individual, who at times can be regarded as being over-imaginative and witty. Being quite open-minded has often caused her to get into trouble with her father, though besides this she is also a quick-learner and adores learning new things, often pushing her to undertake new forms of study and focus. The dunmer is both incredibly resourceful and charismatic, she has her ways of igniting passionate conversation, though she can be quite temperamental and childish should the mood strike her to be. Regardless of this vilara can be a worthwhile the friend to have, though her self-indulgent side may lead her into trouble or lead her astray.

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General
With white locks, Vilara often puts her hair within all manner of styles, though she usually keeps them out of her way in a bun or in a variety of loose or braided styles. Ears are relatively long and nose both slender and small against the angular features of her face. Eyebrows share the shade of white and are well-managed against her ashen skin. Body is slender, with an hourglass form, though she retains a some muscle.

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Distinguishing Marks
Vilara may use a variety of makeup, though preferring to darken the areas around her eyes, brows and lips. Other markings are seemingly not apparent on her, though she does like to experiment with various makeup. She has become quite talented with using different blends to give herself an array of unique looks for many shows.

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Clothing
Clothing often includes a variety of styles, roaming from soft cloth to harsh chitin, to a range of different metals. She likes to wear attire that allows an ease of motion, but also retains protective characteristics should the need be required. Wearing a variety of earrings and accessories, the performer does adore most things that are shiny, though prefers the simplicity of a circlet, or headband.

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likes
insects • rain • guars • poetry
vvardvarks • drawing • magic
stargazing • paludariums
herbology • mycology
gymnastics

dislikes
loud people • arrogance
laziness • complaining
gnats • stranglers
lack of manners
marshland

family

fatherllandris andarys
motherlilethys andarys
sisterllevena andarys
sisternirelia andarys
brotherRelas andarys

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The Protector

Casnia Duskmire

cas, red-haired huntress
kas-knee-ah

she-her • female • 25 • true neutral
panromantic• demisexual

༻❀✿❀༺

date of birth
18th of last seed
profession
hunter
residence
grahtwood
relationship
single

birthplace
grahtwood
deity
y'ffre
affiliation
the green pact
affliction
none

constellation
the warrior
race
bosmer
hair colour
burgandy red
eye colour
emerald green

personality
realistic • faithful • persistent adventurous • courageous
reliable • resourceful mischievous • stubborn
vengeful • distrustful • sceptical

skills
tracking • hunting • cooking • climbing • archery
navigation • jewellery-making • acrobatics
utilisation of kills • leatherworking

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General
A bosmer that is largely associated with the green pact, one who often prowls throughout the jungles in search of prey. She is a fiery redhead with quite the personality, often reserved and quite territorial, often taking down outsiders who bother her. Regardless of this, Casnia can be quite amusing to be around, and often trades in the pelts and skulls she's gathered. As a talented archer, she often attempts to complete a variety of different tasks requiring her services, whether it be the elimination of dangerous predators, bandits, the retrieval of misplaced or lost inventory. Even trading bones, pelt, hide and scales for important ingredients or rapport.

As a proficient hunter, Casnia can be encountered prowling the landscape for suitable prey. Not often does she come across strangers in her hunting grounds. obviously provoking an interest, choosing to watch from a distance, behind lush green leaves and tall tree branches. She uses every part of a creatures corpse and in her spare time she makes jewellery from bones, antlers and scales to name a few which she often trades for other things.

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Companions
The bosmer has a red pit wolf pup that she has been nurturing, it will surely be quite the beast, having already chewed through multiple pairs of Casnia's gloves and boots.

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General
Casnia is a mischievous bosmer who has a playful attitude towards most things that do not require a serious demeanour. She can often be seen prowling the jungles of Valenwood. Patient and cunning, Cas enjoys the thrill of the hunt, taking delight in navigating across landscapes in her pursuit. She considers herself a guardian of the green, which means she follows the green pact and works to uphold the traditions and punish those who break the green pact.

As such, she has not once left Valenwood, so her views of other territories are relatively blind even with the information she has acquired from outsiders. Her passion is both archery and tracking, using both in combination whilst she hunts has made her quite an efficient hunter.

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General
Wavy hair fashioned into an uptight-position, stray locks of hair dangling freely near her ears, or into two braids that rest in front of her. Ears are long, slender, and pointed, accompanied by a pair of antlers. Casnia is relatively tall for a bosmer, well-built and muscular due to her desire to protect the green, often involving persistent movement.

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Distinguishing Marks
Her body is marked with a variety of tattoos ranging in colour from browns, blues and dark oranges, with swirls and intricate designs going across her hands, legs and back.

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Clothing
Her outfit consists of bones and neutral colours, from deep greens to greys or browns, dependent on the materials. She wears a range of accessories, including a single leather, knotted band that settles across her forehead.

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likes
archery • tall rocks • forests
massages • climbing • puzzles
collecting bones • nature
crystals • storms

dislikes
greediness • crowded cities
unnecessary cruelty • farming
fires left unattended • drama
pirates

family

fathercaenalas duskmire
motherthiael duskmire
brothertuunnir duskmire
sisterlarelandra

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The Nightflower

Uvrethus Daleralen

daleralen, deadeye
ov-reeth-us • dale-rah-lan

he-him • male • 65 • chaotic neutral
panromantic • pansexual

༻❀✿❀༺

date of birth
23rd of second seed
profession
night-assassin
residence
vvardenfell
relationship
its complicated

birthplace
kragenmoor
deity
mephala
affiliation
the silken ring
affliction
none

constellation
the shadow
race
dunmer
hair colour
burgandy red
eye colour
crimson

personality
versatile • resourceful • confident • risk-avoidant • manipulative
quick-thinking • charismatic • perceptive • determined
adaptable • competitive • evasive • broody

skills
persuasion • duel wield • acting • acrobatics • lip reading
fighting • negotiating • spying • seduction • gardening
shadow magic • alchemy • entomology • herbology
alchemy • duel-wield • poetry

༻❀✿❀༺

General
A dunmer of house dres, a prostitute at that, who seeks out all manner of secrets, a pretty boy with a conniving appetite and a knack for weaving lies. Using his choice of profession to deceive others, for he knows how to adjust scenarios to not only benefit himself, but also his contacts should information be required of him. He gives off the appearance of a sweetheart, which is somewhat true, although there is something unusual about this dunmer. He is known for frequenting bars and establishments to drink, he knows how to hold his liquor and can keep up quite a good conversation whilst sober. friendly and charming, Uvrethus is entertaining to share a drink with, or other substances.

An adaptable elf with a passion for fighting, something that has grown exponentially over-time, whether it be through playful sparring or fighting for coin. Pit fighting no matter the severity offers fine rewards to those willing to fight for it after all. As a nightflower, this obviously means he has clients who vie for his attention. He is all the more willing to spend the night with a new client, an exciting endeavour that holds all kinds of possibilities.

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Relationships
Despite his profession, Uvrethus is in the beginning of forming a relationship with another dunmer called Endryn.

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General
Uvrethus gives off the appearance of someone that is a relatively soft-natured dunmer who is often described as a sweetheart through and through. The elf is intent on avoiding conflicts in his day-to-day life as best as he is able to. His line of work has made him quite adaptable to different situations, often preferring to play a range of different roles that require an alter of one's personality, making him a proficient actor.

He is confident and certainly aware of his own capabilities, often moving through his own life confidently and not easily being put down. Holding a significant amount of self-control and enthusiasm has made him quite a charismatic individual, rich in personality and a worthwhile friend to have.

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General
Ashen-coloured skin and an angular facial structure with luscious burgundy wine locks of hair, parted with one side pulled behind his ear. Brows are well-maintained and shaped, with dark lashes and messy scruff. It's evident that he takes the time to make himself look appreciating to the eyes of people.

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Distinguishing Marks
As for distinguishing marks, Uvrethus tends to cover up any scarring along his body or face, as to look more appropriate for his clients, but he has a great many along his legs and torso, ranging to one beneath his jaw that is relatively thick. There is also an array of tattoos against his torso and along his arms, though this is often covered up as well.

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Clothing
Uvrethus is not shy when it comes to accessories either, often wearing multiple piercings of the tragus, labret, septim and both of his earlobes. His clothing often ranges between revealing to less so, and is often of fine quality fabrics, but he will make the most of anything.

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likes
sex • hand-to-hand combat
mixing drinks • parkour
seduction • closed spaces
candles • lockpicking
pit fighting • alcohol • drama
riddles • trickery • alchemy
tales of tribute • parties
alcohol • gambling

dislikes
loud-mouths • boring people
funerals • loud noises • dust
repetition • inactivity • mess
strong-smelling flowers
arrogance • superiority
ash storms • topiaries
politics • weak drinks
flashing lights

family

fathertarvynil daleralen
motherarvena daleralen
sisternilara daleralen
sisterravani daleralen

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The Noble

Anesidora Calimeris

lady calimeris, dora
aa-neh-s-aw-d-uh-r-aa • kal-im'-er-is

she-her • female • 19 • lawful good
bicurious

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date of birth
8th of frostfall
profession
none
residence
the gold coast
relationship
in a relationship

birthplace
bravil
deity
the divines
affiliation
house calimeris
affliction
none

birthplace
bravil
deity
the divines
affiliation
house calimeris
affliction
none

personality
creative • honest • determined • disciplined • passionate
intuitive • perceptive • shy • stubborn • absentminded
anxious • insecure • nosy • sceptical

skills
gardening • drawing • painting • horse-riding
reading • writing • dancing • swimming

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General
The youngest of the Calimeris household, Anesidora is a bright, young nibenese woman who is known for her sweet personality and striking curiosity. A bit on the shy side, but always seeking opportunities to get out of her comfort zone. She is the sister to four brothers: Demetrius, Erasmus, iIrenaeus, and Aeneas and a sister called Deianeira. Her passions include animals of all shapes and sizes, as well as music, painting and flowers.

Anesidora is full of life and quite a gentle-natured individual. Currently she is still living with her father, Antisthenes who is looking for an adequate suitor to pair her with, despite her current relationship with Michelle. Regardless of this, the blonde has engaged in many activities hosted by her father, gardening being a favoured pastime, along with horse-riding. The woman likes to keep herself busy, and her favourite act is gardening, often under a watchful gaze of course. Regardless, she can be found walking through the gardens of the estate, managing the different kinds of plants, especially within the greenhouse. She also enjoys riding her horse frequently across the rolling fields of the gold coast. She can also be encountered attending other places with her father, often bringing her horse along to enjoy the new sights, sounds and smells.

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Relationships
Anesidora is romantically involved with a lovely woman known as Michelle, from House de Vio. The two of them get into quite a bit of mischief.

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Companions
Anesidora has a small rabbit that she shares with Michelle, they have named the rabbit Spring.

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General
Anesidora is quite a sweet young woman who is well-practiced and bright, with a curious nature to her. Relatively soft in personality and with an eagerness to learn. As a noble she was raised to uphold very distinct practices, mannerisms and to hold a regal demeanour at all times. With a relatively soft and shy heart, Anesidora spends majority of her time gardening in the estate, with a knack for growing all kinds of flowers and vining plants. The nibenese woman also adores animals, and will often spend her time in the gardens with the wildlife, or tending to her horse.

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General
As is noticeable with all Calimeris members, Anesidora shares the well-known blonde hair and green eyes. Anesidora's hair is relatively straight in form and reaches down to her rear, it is often put into a variety of updos, ranging from a side bun, braid or a ponytail. Lashes and brows are both dark in colour, though her appearance is regarded as being a little softer in comparison to her sister. Her body is quite slim and with a few curves to it, her tone is tanned and her skin soft.

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Distinguishing Marks
Lacks any distinguishing marks, although she does wear a little bit of makeup, usually that which darkens the surroundings of her eyes. She is also the only member of the household to wear glasses.

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Clothing
Anesidora wears a variety of clothing, though she has a preference for dresses that are often a soft pastel hue with flowers embroidered onto them. Though due to her fathers demands, she will wear whatever is appealing to a potential suitor. She enjoys jewellery as well, often of the golden variety, and her father is certain to spoil her with pieces.

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likes
gardening • flowers • animals
windchimes • constellations
festivities • painting • rain
reading • drawing • poetry
stargazing • horse riding
foraging • bird-watching
the moon • sincerity

dislikes
animal cruelty • necromancers
undead • arguing • biting flies
disorganization • loud noises
mess • politics • dust • mould
gnats • narrow-mindedness
tight fitting clothing
trapping • untidiness

family

fatherantisthenes calimeris
mother (deceased)cressida calimeris
brotherdemetrius calimeris
brothererasmus calimeris
brotherirenaeus calimeris
brotheraeneas calimeris
sisterdeianeira calimeris

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The Ecologist

Catches-Frogs

kach-iz • f-rrr-ooo-g-z

she-her • female • 26 • lawful good
pansexual • panromantic

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date of birth
23rd of mid year
profession
ecologist
residence
murkmire
relationship
single

birthplace
murkmire
deity
none
affiliation
none
affliction
none

constellation
the thief
race
argonian
feather colour
greenish blue
eye colour
olive yellow

personality
honest • perceptive • realistic • adaptive • resourceful
respectful resentment • nosy • distrustful • independent
impulsive • mischievous

skills
candle-making • fishing • foraging • catching animals
surveying ecosystems • hand-to-hand combat
climbing • cooking

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General
Quite an excitable Argonian, with a keen interest in ecology, and as her name suggests, frogs. She specializes in the study of amphibians and reptiles specifically and has taken to studying within the swamps of Murkmire. At first she may appear to be standoffish, weary of outsiders, but her curiosity would become even greater. Quite an excitable argonian, with a keen interest in ecology, and as her name suggests, frogs. She specializes in the study of amphibians and reptiles specifically and has taken to studying within the swamps of murkmire. At first she may appear to be standoffish, weary of outsiders, but her curiosity would become even greater.

Frequently she can be seen navigating the village of Lilmoth in search of specific materials, food, or idle conversation with the locals. Being relatively friendly, Catches-Frogs does seek out a riveting conversation, whether it be about her work, or something less interesting.

Searching both far and wide for different environments to research, seeking out small invertebrates, amphibians, and reptiles as they are her main choice of focus. If there is an opportunity to venture to foreign lands, she'll gladly take it. Prowling the nearby swamps of murkmire in search of animals or plant species to further her studies. Whether it be shoulder-length covered in mud pursuing some species of mollusc, or climbing up dangerous cliffs in order to procure a plant.

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Companions
Owns multiple frog species which she keeps for research purposes, such as understanding their behaviour and interactions with different species of the same genus.

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General
Catches-Frogs is a down-to-earth argonian who lives around Murkmire, often prowling the landscape in search of vegetation to study or animals to catch. Choosing to specialise in the research of amphibians and reptiles as well as water-based vegetation that requires marshy environments to thrive. An honest but highly perceptive individual who enjoys navigating the vastness of perilous swamps and disgusting marshes.

Whether it be to gather samples of wild-growing fruits, vegetables, or herbs to use for cooking or trading. She is not only independent but also quite mischievous in nature, often seeking to cause some chaos with simple tricks or scares towards friends or acquaintances, making her a laugh to be around.

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General
An argonian of olive green, white, peach and yellow colouration, adorned with raised scales of darker green. Her colours are most definitely striking, as she uses red paint around both her eyes and nose. Four large feathers form her front crest, with an array of smaller feathers leading down the back of her head with a lizard skull woven between them. Catches-Frogs has a single horn on the end of her snout, with four smaller ones around her chin.

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Distinguishing Marks
Frogs has a multitude of red markings along her face, majority surrounding the outer parts of her eye, with a singular marking located just beside her nostrils.

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Clothing
Frogs wears a variety of different clothing, it often is made of easily gotten materials within the murkmire environment. Such as reeds, scales, shells, bones, claws and horns. It tends to be of natural colours that allow for her to blend into the swamps. muddy and mossy coloured.

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likes
insects • amphibians • skulls
mangroves • reading • birds
frogs • ponds • thick mud
the marsh • wind chimes

dislikes
hackwings • impatience • dust
arguing • wasted food
politics • nobles
biting flies

family

fatherxil-vilax
motherwalks-on-lilypads

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The Assassin

Shunari The Pickpocket

shoo-nuh-ree

she-her • female • 24 • true neutral
pansexual • panromantic

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date of birth
19th of last seed
profession
assassin
residence
elsweyr
relationship
single

birthplace
elsweyr
deity
sithis
affiliation
dark brotherhood
affliction
none

constellation
the thief
race
khajiit
hair colour
black
eye colour
yellow

personality
persuasive • realistic • distrustful • cautious
versatile • quick-thinking • risk-avoidant
independent • determined • evasive

skills
restoration • woodworking • leatherworking • stealing
alchemy • entomology • gardening • herbology
duel-wield • poetry • destruction • illusion

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General
Shunari is quite the khajiit, she maintains a plethora of polite and persuasive mannerisms, often leading people into a sense of false safety. As she prowls the streets searching for people to pickpocket from, with a knack for sleight of hand. The khajiit is also an experienced alchemist, as well as having a knack for gardening and the growing of rare plants. She frequently takes herself outside to study the many wild species.

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Companions
Has a couple of felines that wander around her home, four to be precise who she has grown quite attached to.

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General
Shunari is noted as being noticeably playful, with a desire to engage in games that greatly amuse her. The Khajiit is charismatic, witty, and certainly has a charm to her when engaged in conversation, often appearing quite sweet with her charming demeanour and evident care. The way she speaks is reminiscent of poetry, and she certainly shows off that characteristic of herself, as well as a mischievous playfulness hidden behind words

A passionate alchemist who has spent many years understanding the properties of different species of flowers, fungi, moulds, and herbs. She strives to compare the same species from different parts of Tamriel in an effort to see if its potency is swayed by certain traits. an example would be a temperate species compared to a tropical that might be less hardy. Her interests are in invertebrates as well and its often indulged in by the collecting of live specimens for jars and the pinning of insects on a wall.

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General
Shunari is a relatively dark khajiit, majority of her body is a blackish grey with her stomach, jaw and the upper section of her eyes being coated in vibrant white fur. Her body is also dotted with a variety of black markings which plays as a lovely contrast against her slender and muscular form. With an array of sharp claws that is often distinguishable through her gloves which are often made with that in consideration. Her hair is woven into numerous dreads, long and reaching just beneath her lower back.

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Distinguishing Marks
Shunari is quite distinguishable, with a much darker set of markings around both of her eyes, creating an eye-liner like appearance despite it being just a fur marking. The tops of her ears also have an array of long ear tuffs, making her quite distinguishable from other khajiit.

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Clothing
Clothing must be easily manoeuvrable in, with the ability to breathe as well as maintaining appropriate thermoregulation, not allowing for her to be either too cold or too hot. She prefers neutral colours for when she is stealing, but brighter varieties when going about a day-to-day lifestyle. She does however have a series of piercings, three in her left ear, but they join into a chain that then connects to a piercing in her nose, creating quite the appearance.

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likes
hand-to-hand combat
duel-wielding • parkour
drama • pickpocketing
stealing • invertebrates
alchemy • herbalism

dislikes
loud-mouths • loud noises
flashing lights • arrogance
impatience • nobles • biting flies • dust • superiority
inactivity • thick mud

family

fatherzan'ar
mothertahari
sistershadya

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Index